![]() ![]() Tbh, I thought of giving this game an 8 but that's treading into greatness and this game isn't truly magnificent. Even though the levels are procedurally generated, there is a sameness that is hard to shake off. So to play C3 for example, you will end up playing C1, then C1 all over again and C2, then C1, C2 and only then, C3. In games with WASD controls, enemies tend to get fast in-your-face, use more kinetic attacks, faster attacks that require some mechanics from 3rd person games like parry and dodge (both of which you have in Curse of the Dead Gods), with quick orientation and attacking while moving being pros of this control scheme. Health loss is a big deal (recovery is decidedly difficult unless you get and keep a unique combination of relics that help regain health) What keeps it from achieving greatness is an absolute lack of story, and the combat-level system. Choose to parry or dodge, choose your relics (6 slots available), choose your growth path, choice path, weapons to be unlocked etc. ![]() What works in favor - extremely challenging combat, different ways to play the game (one-handed only, one-handed-with-another-weapon-combo - both of these are light and fast attacks, or two-handed weapons only (slow and strong) - you can mix and match. These have all their own traps, weapons, enemies, room layouts, rewards, and much more. ![]() Three full temples, as well as a final, climactic confrontation with Death itself, are now included. Instead of going all out and giving it a 10 (which it is not) or a 0 (which it most certainly is not), I am going to give this a 7 on 10. The full version of Curse of the Dead Gods brings to a conclusion a year of regular updates, huge content additions, and reactions to feedback. ![]()
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